Who I am

I am an Interactive media programmer from Mexico Currently on the CG-VR Industry in Tokyo,Japan. I have worked on a variety of Projects using both Unity3D/C# and Unreal Engine/C++.

I Currently Work as the Lead VR Engineer @Kodansha VR LAB in Tokyo

Experience

  • Game Play Programmer
  • UNREAL ENGINE
  • UNITY 3D
  • Graphics/Tools Programmer
  • Shaders and VFX
  • Team Leader
  • Android Programmer
  • Version Control
  • Japanese Business Level(N2)
  • English Native Level
  • Spanish Native Level

Latest Works

Pipeline Graphics Programmer for an upcoming Mobile AAA game based on a popular Anime(2019)


  • Lead VR Engineer, My role was implementing Plugins, Tools and Systems for The VR Movie "Last Dance" (2020)

  • Available on Steam

  • Lead VR Engineer, My role was Implementing GamePlay Interactions, Tools and Systems as well as to coordinate the Developer Team for the VR Interactive Music Video "HSS Happy People"(2021)

  • Available on Steam
  • Sample Projects

    2018-2019

    I have been working in Tokyo, Japan for the last year on a variety of projects:

  • UI Programmer for an upcoming social mobile Game(Unity3D)
  • Graphics/Tools Programmer for an upcoming multiplayer game(Android/IOS/PS4) based on a popular Anime(Unity3D)
  • Tools Programmer for a Professional grade Train driving simulator (Unreal Engine 4/C++)
  • Lead Programmer for a VR Training Simulator running in both Android Smartphones and Oculus Quest(Unity3D/C#)
  • Lead VR Engineer @Kodansha VR LAb creating the next generation of VR Interactive Movies
  • 2018

    Some of the projects and prototypes I have been developing during this year

    2017

    Clients projects Developed in 2017

    Research Project in The Kanazawa Institute of Technollogy

    I conducted a research about the creation of GPU based Procedurally Generated Enviorments for Mixed Reality Games with Microsoft Hololens

    2019

    Sample Tools and Effects Developed in 2019